Wednesday, November 30, 2011

Greatest Magazine in the world closes on December 5th! Wait what?

      GamePro, according to Gameinformer today, both the website and the print magazine will be closing as of December 5th.  This news is not only surprising but sad.  Under the leadership of John Davison; the magazine grew to be the best critical magazine on the market.  Since Davison left the magazine last year; the magazine has dropped in quality significantly.  While Davison is now moved on to bigger and better things; it is easy to see where the cart went off the rails.

      Unfortunately, there are some really good people still working over at GamePro and while their last couple of issues have been lackluster to say the least; I figured it was more a problem of growing pains than the closure of the magazine and website.  To close both website and magazine seems like a crazy move.  The website has some very good, under-advertised content on it.  In fact, before this story broke I linked to a good video story they did about Star Wars Old Republic.  I have a lot of respect for the people who work at GamePro, even if their editorial choices have been somewhat suspect over the past two or three months.

      GamePro closing may be a sign of the times.  But I don’t honestly believe that Electronic Gaming Monthly, Gameinformer, and Edge Magazine can hold up the whole Western World of video games in the print market.  I suppose, the argument is that there is no room for a print magazine in the 21st Century about something as ever changing as video games.  I think this argument could also be made about print newspapers.  But print magazines are not about timely information.  They are about a contemplation and criticism that doesn’t appear to exist online in any form. 

      I love Electronic Gaming Monthly and Edge Magazine but to be the ONLY sources of criticism seems very dangerous.  Because neither magazine is an old standard that cannot be broken.  Edge is published by Future who is constantly losing ground in the magazine market.  Electronic Gaming Monthly is barely two years old and while it’s digital format seems revolutionary; as time has gone on it feels more like a website than a webzine.

      GamePro closing isn’t just the end of a very short, very brilliant golden age.  But it is also a rallying call to all video game media outlets to up their game or die.  If it can happen to the original EGM, GamePro, and countless others it can happen to you.  So stop the nonsense(sending a whole team of people to cover a show your only going to have text content allotted to, for instance) and start making quality content.  Or suffer the same fate.  Because of this kind of thing continues all of us will  lose; fans, writers, journalists, owners, developers, and the culture as a whole.

     Here is wishing all the folks who work at GamePro the best of luck finding a new job and I really loved the incredible, contemplative discussion that you tried to bring us every month in the magazine and then every week on the website.  I am very sad to see you go.

Nice to Know I’m Not Alone in My Feelings Toward Star Wars Old Republic

  Full Disclosure, I really hated the amount of Star Wars Old Republic I played.  I loved the voice acting and the story but the actual design of the game and some of the antiquated mechanics left it feeling like a Pre-Burning Crusade MMO.  Perhaps given the time the folks at GamePro had with the game; it has gotten better.  I hope so, because the idea of the game is incredible and the voice acting is great.  So even if this just went free to play I would probably sign up.  But at this point, I will take Skyrim over any MMO that’s out right now.  However, Guild Wars 2 , whenever that comes out could be the savior both Wow Players and serious RPGs could be looking for.  NCsoft has shown off a significant amount of the game and while I have yet to play it; it looks great.  Its kind of a hybrid between the traditional WoW structure and that of a single player RPG.  What could be better than that?

Saturday, November 26, 2011

Black Box should stop Running and Talk it Over!(Need for Speed the Run)

       When I started playing Need for Speed the Run, the latest racing game from EA’s Black Box Studio; I was a more than a little anxious about the length of the campaign.  Many reviewers had noted that the campaign was too short, the challenge modes weren’t compelling, and multiplayer did nothing to extend the life of the game.  What I first noticed about the game, was just how two dimensional the story element of Need for Speed the Run is; there is a short opening cinematic and then, nothing.  After the opening cinematic the others that follow consist mostly of the main character sitting behind the wheel of his car or running from the cops.  Albeit more or less silently.

       This is a problem, given this is supposed to be a story centered game.  A race from San Francisco to New York sounds like a great movie plot after all. Unfortunately, they had to add in some incredibly silly out of the car quick time events in order to try and valid this fact.  It would have been far better, if these worthless sequences were replaced with some dialogue, flashbacks, backstory, or even with a villain or quasi-villain that would have given our protagonist someone worthwhile to fight against or overcome.  The middle to end of the game, tries desperately to up the intensity of the tone.  Only succeeding in making the game even more predictable than the earlier areas.

     Even with a very unbelievable storyline, an exciting experience could have been had.  I mean in the world of Need for Speed the Run, mobsters have helicopters, unlimited vans firing guns, and would rather kill the person they are trying to collect money from rather than just collecting the money.   Also, the main character seems to just around the corner from his next $80,000+ vehicle but doesn’t have the where with all to just fence said vehicles and collect the money for his debt.  All this put aside there are ways around such nonsense.  After all, in the 1977 release, Smokey and the Bandit; another multistate chase drama.  The Bandit, is an extraordinarily unbelievable character.  Constantly on the run from the law, making money at a state fair by people paying to “see” him because he is such a legend.  Crazy things happen to him, like meeting a runaway bride on his way to delivering illegal beer across state lines and then knowing every possible person that could possibly help him along the way.  Having the runaway bride be engaged to the sheriff’s son.  Finally, not even excepting the money for his delivery and instead making “another bet.”  Which probably should have been Smokey and the Bandit 2.  But no one really thinks too much about this while watching Smokey and the Bandit.  Or if they do, it seems to make the Bandit look lucky or good.  Rather than the whole situation being too unbelievable.

     The main difference between Smokey and the Bandit and Need for Speed the Run is story.  Smokey and the Bandit starts pretty suddenly and without too much introduction, much like Need for Speed the Run.  However, it’s what Smokey and the Bandit does with the rest of the movie that makes all the difference.  The Bandit is constantly talking to the others; whether this be in his car or over the CB.  The audience gets an idea of who the Bandit is and the reasons he is loved.  There is also the general feeling that the cops are lazy and somewhat useless.  Which is also, conveyed through actions and images rather than pointed out directly.  There is even a love story running through the middle of the movie.  I’m sure most guys going to see this movie in the 70’s weren’t too thrilled when that popped up in their action, chase filled movie.  But it allowed the movie, at least a little bit, to appeal to a broader audience than just guys.  In the age of cell phones and texting, there really is no excuse why a similar story mechanic couldn’t have been used in the Run.  Perhaps the developer looked at such a plot mechanism slowing down the pace of the game.  But as the game is incredibly short, some filler to simply make a worthwhile story out of it would have been nice.  No matter how fast paced your story is, it can’t all be action.  I think that is probably action movie 101.  Even Michael Bay knows better than that; usually anyway…

Even with Frostbite 2’s less than stellar rendering of people in this game(I’ve seen more convincing models in PS2 games).  There could have been a lot more dialogue between the two main characters(if you can call them that).  Either keeping the idea that they are talking on an overblown iphone or the developers could have actually had her in the car with him.  Perhaps they were worried about needing to do a bunch of facial animations.  Well then, dropping the entire “out of car” and story areas of the game completely; adding in some more options on the tracks, perhaps adding a few more miles of road in the process.  Along with a MUCH deeper multiplayer would have fixed that.  The focus should be either on making a great story or making a deep rich racing game.  Because otherwise, we get Need for Speed the Run.  Rather than Smokey and the Bandit or Need for Speed Hot Pursuit. 

    

Friday, November 25, 2011

The Day a Joke becomes a Reality! Why Blizzard? Why?

   The question is; is this the end of the World…. Of Warcraft?

Friday, November 18, 2011

Ultimate Marvel versus Capcom 3: Ultimately Awesome!

        Fighting games as a rule are played by two kinds of people.  Those who play online with strangers and those who play on their couch with friends.  Ultimate Marvel versus Capcom 3, more than just about any other fighting game out there is focused on the former.  Most folks who play with someone in person with friends, probably won’t see too many differences from the last game that came out around 9 months ago.  While there are certainly tons of changes and some of which make a great deal of impact on the game.  It will be hard for the average fan to notice them.

       This game adds lots of new characters, backgrounds, and some balance changes to some of the characters to create a better overall experience.  There is even a brand new mode promising to add some even cooler changes to the game, unfortunately rather than being packaged with the game it will be post launch downloadable content; at least it’s going to be free.

       There are some UI changes from the first game that are a little hard to get used to.  The way that X-Factor and your three character team are displayed.  Both only made it more difficult to easily evaluate at a glance.  The other cosmetic upgrades really make no difference to gameplay.  All of these changes were probably done to differentiate the game from the earlier title.  But were not necessary in the end.

       The gameplay itself remains virtually unchanged.  Returning players from the last game will be able to jump right in and while some of their favorite characters may not be quite as effective as they once were.  It doesn’t seem like any characters were broken by the balance changes.  Some of the framerate slow down has been addressed which gives the game a feeling of being even faster than it was originally.  Which can be a good or bad thing depending on your personal play style.

       Most of the people who are playing Ultimate Marvel versus Capcom 3 online right now seem to be folks that were pretty addicted to the first version of the game that came out earlier this year.  There is going to be a steep, all most insurmountable learning curve for anyone picking up this game cold.  While normally I would suggest picking up the first game, first in order to learn more slowly.  I would not in this situation, for $40 it’s just not worth buying both game which combined would probably cost you between $70-$80.  Training and mission mode are useful tools in learning; but practice, Youtube videos, and perhaps a strategy guide are probably going to be more effective than anything built into the game.  All of this applies somewhat to this reviewer as I’ve been away from Marvel versus Capcom 3 for about 4 months.  So while it was my favorite fighting game, I’m still all most starting from scratch compared to all the folks online who have been playing the game nonstop.

      As with many Capcom fighting games of late, Ultimate Marvel versus Capcom 3 is light on modes.  While these game are by far the most popular with the tournament players.  It is hard to understand why Capcom doesn’t want to appeal to some of the casual audience by putting things like survival, story, or even time attack modes.  All of which are pretty much a throwaway for the professional players.  It makes the casual player feel more like they are buying a better product than just getting arcade, versus, online, and training modes.  While at $40 Ultimate Marvel versus Capcom 3 is probably the best fighting game your going to find.  It is also hard to not remember that last February 16th regular old Marvel versus Capcom 3 came out.

      Marvel versus Capcom 3: Fate of Two Worlds was definitely the best fighting game I’d ever played.  The game had what seemed like an infinite amount of depth.  Which only makes me love Ultimate Marvel versus Capcom 3 even more exciting(even if it’s going to take me 2-3 months to get to be any good at it.).  So while I’m not sure that this game couldn’t have been DLC, I also I’m not sure that it would have been much less expensive so for this reason I give Ultimate Marvel versus Capcom 3 a 9.5/10.

      

Wednesday, November 16, 2011

Top 10 XBOX Games of All Time that AREN’T Halo!

        Today marks the 10th anniversary of the XBOX and to celebrate I’m listing off the best XBOX games of all time, that maybe you’ve forgotten about.  After all, while Halo might have been the most lastly and iconic of the big black box’s titles it wasn’t the only reason to own one.  After all, the XBOX was my only console during that period.  And this folks represents the reason why: (Not in specific order)

         1. Crimson Skies

     2. Mechassualt

     3. Oddworld Stranger’s Wrath

     4. Phantom Dust

     5. Burnout Revenge

     6. Black

     7. Psychonauts

     8. Jade Empire

     9.  Knights of the Old Republic 1 & 2

   10. Otogi 1 & 2

     There are countless others.  I just settled on 10.  Not ALL of these games would hold up today, but I would venture to say that most of them would.  Perhaps not Mechassault, because after all, it was basically an online only game.  But the rest would be a different story considering most are single player only experiences.  So if you get a chance, take some of these games for a dry run.  And if you ever meet the guy who made Phantom Dust, tell him he needs to make another one.  Because while it is probably the least known game on this list, it is one of the best.

 

Friday, November 11, 2011

Thursday, November 10, 2011

Monday, November 7, 2011

BLAST FROM THE PAST! Quick Look of MW2!

Courtesty of Giant Bomb!

   Hey guys, in scant hours Modern Warfare 3 arrives everywhere in the United States.  I figured I’d relive the excitement of Modern Warfare 2 with my favorite folks over at Giant Bomb!  Enjoy…

Sunday, November 6, 2011

Saturday, November 5, 2011

MW3 Killer? Not quite,,,,(Extended Edition)

   This story does appear elsewhere in a somewhat different form.  What you will read here is a feature article and not a review. So if you want the review head over here.

          For months now, probably before E3 2011, going back all the way to E3 2010; Electronic Arts has been touting the superiority of Battlefield 3 over Modern Warfare 3. Neither game was done. EA wasn't able to play MW3 but still, they felt it was superior. Perhaps it was their way of trying to carve out their piece of the modern military shooter that they couldn't grab with Medal of Honor.

        Which as history has shown is a multibillion dollar genre and virtually completely the territory of Activision, Infinity Ward, and Treyarch. But as with so many other things that Activsion has stumbled upon: World of Warcraft, Guitar Hero, Tony Hawk, etc...Everyone is waiting for Activision to misstep or just beat people over the head with the genre one too many times. But so far, the modern military shooter has a hallowed place in the halls of gamers everywhere.

      Everyone from high school kids to thirty year olds can be found on the XBOX LIVE or Playstation Network all most every day of the week playing either Call of Duty Black Ops or Modern Warfare 2. Of course, this is a proving year for Activision after a significant loss of staff at Infinity Ward it was necessary to call on the talents of Sledgehammer Games to work on part of the current release. It's hard to say beyond broad strokes what the involvement of each studio was and there is certainly some speculation that more than the two studios were involved in the development this time. Appearing from a spectators vantage point that this game was an, “all hands on deck.” affair where things had to be done right and properly if they were going to make their ship date.

     So EA, after creating a mediocre at best shooter with Medal of Honor. Decided to get Battlefield 3 out there to take on Modern Warfare 3. Which is great on a bullet point or a PR board. But in practice it is a little more complicated.

    Battlefield 3 is an excellent first person shooter. Battlefield does multiplayer better than anyone else. Mostly because the game allows the player to not only shoot their opponents, unlock weapons and gadgets, and of course level up. But because the player can pilot a jet, tank, helicopter, or just hop into an Anti-Aircraft gun and shoot a tank with it. Yes, players can shoot tanks with an Anti-Aircraft gun, not that I would recommend doing so. The scale of warfare is much broader than running around in an arena and shooting people. This is similar to the difference between Quake and Unreal Tournament. The field of battle is much larger and the sense of being with a battle zone is much greater.

   Modern Warfare usually feels more like Football. There is no pretense, it is just a group of players against another group of players. Not that there is a lot of pretense in Battlefield but rarely does the player feel like they are just running around shooting each other. There are stories that come out of Battlefield 3 that aren't going to come out of an infantry shooter. The pace is slower, the game requires the player to have more than fast reflexes. There are tactics, practices to remember, and definitely a learning curve steeper than Modern Warfare, Doom, or anything similar. Where all of this falls apart is that the single player is absolute garbage.

   While garbage is a bit harsh. I have to explain where this is coming from. The beginning of the campaign contains no less than 3 quicktime events. Which having quicktime events in a FPS smacks of at best laziness. The second scene of the game which features flashbacks prominently which leads directly to a group of soldiers the player isn't introduced to and couldn't care less about. The main character isn't given any prologue or back story; so what difference does all this make? None... In fact, for the first few minutes of the game the player isn't really assigned a particular character at all.

   Then we are rushed into a mission that involves the beginning of sets of wonderfully inept non-quicktime, quicktime events where if the player doesn't perform EXACTLY as the game requires they will simply be shot and die. No variation, no deviation, just do what we say or die! Which wouldn't necessarily be that bad for the beginning of a game. But it never gets any better. The designer perhaps, had a vision for the game. But they have a very inelegant, heavy handed way of implementing that vision. Just to make sure the player is further separated from getting their bearings, the game then changes everything with an earthquake. I won't go through the whole process blow by blow. But of all the things they copied from Medal of Honor and Call of Duty they SHOULD have copied the small amount of freedom the player to is given so they don't feel like they are being bolted to a rail and thrown down a straight line.

   Of course, there is also the matter of this game obviously a PC port to consoles. Where the PC version is graphically so much better than the console version that no matter how much work the developers put in, they can't get them to look the same. This is, of course, a technical issue on the part of the console. Not so much a problem of the developers skills or abilities. After all, it's not DICE's fault that XBOX 360 and PS3 can't render in DIRECTX11. This is cold comfort to console players, of course, that paid the same $60 that their PC counterparts did. Which will, in the end effect sales. Because no matter how much everyone wants to deny it these days. The PC market for AAA titles only exists for Blizzard. Not even Call of Duty is usually very concerned about their PC numbers.

  Why? Not because the medium is dead. Just not quite the same as the console market. The console market, no matter how much we want to say otherwise is a more causal market than the PC market. Console players may spend $600 every 5-10 years. But PC players can spend that same $600 every other year for a new graphics card or even a whole new computer which can cost upwards of $1,000. These guys are the same folks that bought flight sticks to fly helicopters and jets in past Battlefield games. But there are probably, far fewer of them than the millions who buy and XBOX or Playstation. This is the reason why console development is usually so important and PC development is usually an after thought.

   This is a case of DICE and EA overreaching. There was no need to have a single player campaign in a Battlefield game. Most fans of the series rolled their eyes when this was announced. The only reason to include a single player campaign, is to compete with Modern Warfare 3. Which if the game shipped with a large amazing multiplayer, much like it did. Would have been enough to get the game a large amount of sales. But Battlefield 3 is a much more hardcore, complicated game than Modern Warfare 3 and this is evident to anyone who plays it. But that's not what Modern Warfare fans want. They want more of the same. The people who love Battlefield will either play both or play Battlefield over Modern Warfare. There won't be a huge land rush, there won't be paradigm shift. Because that's not what makes Call of Duty games popular.

  Battlefield 3's numbers wouldn't be any smaller today without the calling out of Modern Warfare 3. Without that calling out of Modern Warfare 3; would there be the single player? It's hard to say, but I think losing both would probably have worked much better for all involved.

Friday, November 4, 2011

Thursday, November 3, 2011

I’m Getting Too Old for THIS Nate! (Uncharted 3 PS3)

       The latest installment of Uncharted is a wonderful game. If you don't mind things like redoing the same jump a few times until you do it the way “the game wants you to do it.” After a while, in a few areas of the game, the retreading made me incredibly annoyed. As I was playing the game for review, Most of these fell off toward the end; mostly due to me getting used to the game's logic. Not because the game was doing a better job of conveying where it wanted me to go. I do remember having a few little issues with this sort of thing in Uncharted 2; but nothing evening approaching this level of annoyance.

      Uncharted 3 has amazing voice acting, incredible set pieces, and some of the best facial animations since L.A.Noire. Plus, considering the game is supposed to be ripped from the pages of something like Indiana Jones; the story is wonderful and fitting even if parts of it are ridiculous and others are predictable.

     Of course, Uncharted 3 continues Uncharted 2's tradition of great puzzles. Which is unusual in the world of video games. Usually the puzzles are either incredibly esoteric as you would need to look them up online or so stupid that they barely qualify as puzzles. Uncharted seems to have found the sweet spot, for which I am grateful. Strangely these were things that many games tend to have problems with that Uncharted seems to do consistently well every time. Even the first Uncharted was pretty good at the story, setting, characters, etc... It was the mechanics and scripting that the game got wonky.

   There are certainly a few small advances here in the areas of lighting, water animation, facial animation, and some of the set pieces are pretty incredible from a technical standpoint as well as from a gameplay standpoint. But when one boils down Uncharted 3 down to the game's core; Uncharted 3 is a very uninteresting, badly mechanically put together game. Just one long corridor that you run down and jump when the game tells you to jump. Nathan Drake is an explorer and treasure hunter after all, I would have just liked even the illusion that I was exploring or treasure hunting. Rather than finding my way through a very pretty maze to the next cutscene.

    With a relatively short campaign, the developers have pointed to multiplayer as the reason this game will have staying power. Because when you have a thrill ride, on rails single player, your going to need something for replay value. However, the multiplayer isn't that deep and the customization options while better than the previous game are nothing that are going to stand up in a couple months. In fact, there are probably people who will max out their characters in the first couple of weeks of play. Especially those that got a multiplayer jump start with the beta.

    While there are some definite bright spots in the multiplayer like moving maps and a kind of illusionary progression through those maps which certainly should be copied by any and all developers who make multiplayer games. These innovations are just not enough to put this game in a class that it's multiplayer would be taken seriously. Or be essential enough a part of the experience that would deem it necessary to have an online pass to access it. I played around 15 hours of Uncharted 3 multiplayer and I really don't see this mode standing up in a marketplace that even PS3 only: has Resistance 3, Battlefield 3, and Modern Warfare 3 in it.

    As much as I liked Uncharted 2. I have to say that this game probably is more like Uncharted 2.5 than Uncharted 3. Which is probably all right, except they want the player to pay exactly what they did for Uncharted 2 just for some more of the same. But maybe this shouldn't be about money.

  Maybe it should be about the expectation everyone had when Uncharted 2 won every critical award the year it came out. I think everyone assumed that this game would be another bar to set all action games against yet again. Instead, they couldn't even quite reach the bar they set the last time. So maybe it isn't a matter of feeling ripped off and it's more of just a feeling of disappointment that one of the best franchises on the PS3 isn't going to set the world on fire this year the way Uncharted 2 did when it came out. 8/10

Tuesday, November 1, 2011

Gears of War 3 Command Pack DLC

   Apparently the rumors of the delay of this content were exaggerated.  If you don’t have a Gears of War 3 Season Pass; here’s what’s in the DLC so you can make your decision on if it’s worth 560 MSP.