Thursday, May 31, 2012

INJUSTICE: Gods Among US Trailer! DC Fighting game from NetherRealm!

 

        While this story is everywhere right now.  The thing that seems very interesting is that they are downplaying; at least marketing wise that this is a DC Universe fighting game.  From all the footage and the interview this is definitely the case but for some reason the DC logo doesn’t appear in the title for some reason.  In any case this looks like an amped up version of DC Universe versus Mortal Kombat without the Mortal Kombat.  The game is looking great and considering it isn’t coming out until next year(I would be guessing October if I were a betting man).  The game certainly good get to look even better.

       As a big fan of everything that Ed and the guys at NetherRealm do, I can’t wait to see the finished product.

Friday, May 18, 2012

The Battle for the Ages: Diablo 3 versus Torchlight 2!(Torchlight 2 is in Beta)

         This is not exactly the perfect comparison as Torchlight 2 is currently in Beta and Diablo 3 hasn’t even been out a week.  But it seems like a lot of people are really interested in comparing these two games.  Given that Torchlight 2 is still only in beta and a release could be as much as 5 months away, I think the average player has nothing to worry about and would definitely be able to play both games if they wanted to.

         Diablo 3 and Torchlight 2 are both currently PC only; hack’n slash, point and click dungeon crawlers.  Diablo made this genre what it is today.  But there are STILL very few games out there like either of these titles outside of their own respective franchises.  These games are about the finding of loot(treasure!) and all the things that come with it.  Both games could be accused of veering too much into the MMO space with their recent releases.  Given one has an Auction House and the other lets you play with up to 6 other players(not confirmed as of this article).  But both games can be played single player in their traditional fashion(for the most part).  Both games are incredible time sinks and that is probably why the question of which one is better exists at all.

        Let’s start with main most obvious differences and move on from there.  First and foremost Diablo 3 is out now and costs around $60.  Torchlight 2 will be out sometime in the near future and it will cost around $20.  Diablo 3 you can go to the store and buy or download from Blizzard.  Torchlight 2 you will probably have to buy on Steam; at least for the first couple weeks to months.  Then, probably,you will be able to get it through a boxed copy or perhaps other downloadable services.  But as I believe Torchlight 2 will be getting Steam Achievements your probably going to activate a Steam key to play it anyway.

       In Torchlight 2 and Diablo 3 you can play with other people online.  In Diablo the top number of people is 4, in Torchlight 2 they are currently going with 6.  Torchlight 2 you can play offline in a single player game.  In Diablo 3 you MUST be connected to the internet at all times in order to play.  This is due to their Auction House and it functions like a DRM.  There are also some technical reasons for multiplayer, but with multiplayer you would have to be connected online anyway, so this isn’t really part of the all ways online restriction.This was also true of Starcraft 2, by the way.

      Torchlight 2 has a whimsical art style.  Diablo 3’s art style is much more serious and more like the previous games that were dubbed at the time as horror titles.  An example of each follows.

Diablo 3

 Torchlight 2

 Torchlight 2

 Diablo 3

       While put side by side both games don’t look incredibly different environmentally.  The characters and story are definitely much different in that Torchlight 2 features a more cartoony style while Diablo 3 is trying for the dark fantasy vibe I mentioned earlier.  Torchlight 2 also features pets that can help you out in combat and can run items to town for you and sell them.  These amazing creatures can also somehow buy items for you in town as well.  I guess it’s best not too think about how and why they can do this.  In Diablo 3, the closest you get to this are your companions.  Who are humans who come along with you on your quests and fight by your side.  They can only be equipped with a limited number of weapons and equipment.  Also, your companions actively take part in some of the story you are on, they talk to you.  They are equal members in the story.  In Torchlight and Torchlight 2 pets are just there. Torchlight 2 petsare different mechanically because they have bag space.  This was obviously done to increase difficulty and slow down the player’s progress in Diablo 3.  This also brings up another major difference between the two games.

    Torchlight 2 on (Normal) and Diablo 3(Normal) are pretty different.  While both games have their hard spots, it seems like both games are more or less tuned to be relatively easy on Normal difficulty.  However, I leveled to 13 in a matter of an hour in Torchlight 2, while took me more like 3-4 hours to do the same in Diablo 3.  You level much slower in Diablo 3 but the levels mean a lot more.   In Diablo 3 a level can mean the difference between knowing a skill or not.  It can also mean having a particular Rune or not.  Both can dramatically effect gameplay.  While playing Torchlight 2 it seemed like every 3 or 4 levels were significant.  I really wasn’t seeing too much difference in a skill I was using at level one to one I was using at level 4.  I’m sure there was a numerical improvement, but considering how much I changed weapons and armor I really couldn’t tell if it was the skill that was making me better or my loot.

   While in Torchlight 2 you DO have direct control over how many points you put into what attributes.  Something that Diablo 3 doesn’t let you do.  This feature seems a bit on the inconsequential side.  As all I usually did was take the three skills that effected my class the most and put all the points there.  My one criticism of Torchlight 2 is that no matter how many points you seem to put into Focus and Vitality you all ways end up losing it ultra-fast.  I don’t remember this being that bad in the original Torchlight.  Perhaps they are just trying to make the game harder.  This is interesting considering Diablo 3 elected not to let you touch these attribute points and yet I’m wondering if this was out of simplification or simply because it streamlined the design. 

     Torchlight 2’s less stressfully technical specs make it a better online game.  But as a single player game while some things seem perfectly fine; you sometimes get the feeling like you are going through the same four environments over and over.  While this repetition can be seen somewhat in Diablo 3, the game does go out of it’s way to make areas look interesting and fresh as much as possible.  I never got the feeling I was ACTUALLY going through the same area over and over.  Even if it was just a variance on the same tile set.  While Torchlight 2 definitely attempts this.  The art style is SO paired down that there is just SO MUCH you can do with it.

    Fortunately for the average player both games will run very well on just about any machine made in the past 4 years.  In fact, you can probably play Torchlight 2 on a machine older than that as it is simply an enhanced version of the original Torchlight engine.  Unfortunately, there are definitely areas where this shows.  The main starter town is rather 2 dimensional even if it is a multi-level area.  The area just seemed flat to me.  Perhaps that is my main criticism of the game.  It just seems rather flat.  Even though in this title they definitely attempted to make use of vertical spaces.  Usually this does more harm than good by simply making the player wonder whether or not his character can reach up there or not.  This isn’t mitigated by the fact that sometimes your character isn’t even SUPPOSED to try to reach for the vertical space.  It’s only a monster spawning area or maybe there to make the level seem more open.

      One thing that Torchlight 2 will allow that Diablo 3 will not; is support for Mods.  This allows players to create their own levels, areas, classes, stories, and other fun things.  The new level of quality that comes with Torchlight 2 from the original will certainly make this a title to watch for community Mod-makers who can really take things in a whole new direction.  I remember my favorite class from the original Torchlight is a Mod-makers class called,”Valkyrie.”  Which was a cross between a Warrior and a Alchemist class; or pretty close to it.  I loved playing the class and that character ended up being my main one in the game.  Things like that are really at the heart and soul of Torchlight as a franchise.

       Finally, I would just like to mention that no matter what I’ve said in this article, I will be excited to play Torchlight 2 when it comes out of beta and I’m having an excellent time playing Diablo 3 right now.   For $20 it’s hard not to buy Torchlight 2, no matter how you might feel about it.   In closing, I just want to say that Torchlight 2 is currently in Beta so many of the things I said will probably change before it’s final release.  Especially the leveling and loot drops.  These are the kinds of things developers tweak at the last minute.  Also, they might take another pass at the graphics.  Many developers leave that for last as well.

 

           Final note:  Just wanted to also mention that a preview for Torchlight 2 and a review for Diablo 3 are on the way.  But as both games are rather large this will take some time…..

 

     

Wednesday, May 9, 2012

Elder Scrolls Online: I’m sorry I don’t think you know what I wanted

 

    Considering it was around 2 weeks ago you probably remember where you when you heard that Zenimax was making a Elder Scrolls MMORPG.  You probably also remember that when you heard that Bethesda had made a new studio, Zenimax Online Studio that was going to make it.  You probably remember that your heart sank a little.  Why might this be?  Well, Todd Howard works over at Bethesda and he has been instrumental in making Fallout 3 and both of the modern Elder Scrolls titles(Oblivion and Skyrim).  He has a certain reputation for making quality products that might be a little broken at launch but that we love anyway.  Yes, he and his team who have been together for more than 10 years in all most completely intact form are the reason why Elder Scrolls has become the mainstream monster that it has.  There is no doubt that when people think of Elder Scrolls; they think of Todd Howard.

    That might soon change; when next year(probably); the Elder Scrolls are going to venture into the MMORPG arena.  A place that really has been ripe for a world so rich and wonderful as those that have been presented to us over the past all most eight years in the modern Elder Scrolls titles.  Many people have hoped and prayed that Bethesda would see their way clear to make such a game.  Well, back in 2007 they heard your cry and have been working on this MMORPG ever since.  And wow, does it look like a product made in 2007.  The upper screen is a confirmed screenshot from Gameinformer’s recent story on Elder Scrolls Online the bottom screen is one from Elder Scrolls Skyrim.  Do they even look like they were made in the same generation?  I’m not even sure that the top screen is even pushing DirectX 9c, let alone Skyrim’s maxed out version of DirectX 11.  Now I certainly understand that some compromises must be made to have an RPG become an MMORPG.  But I think Aion, Guild Wars 2, and Tera prove that you can make a MMORPG that looks pretty.

       But the problems don’t stop there.  You see this MMORPG takes place 1000 years before Skyrim.  So it takes place at around the time of the end of Oblivion’s last expansion pack or perhaps a bit after that.  I think that probably would have been around 2008 or 2009.  I guess, they really were looking at current material and working from it.  The player has a class.  Not like in Skyrim where you just pick skills and go.  Well, this was probably for armor sets, weapons, etc… Right?  Probably…  But to not work from a construct that has impacted the most players and certainly had the best effect seems half hearted.  In the Gameinformer article they are all ready talking about features not being ready for launch and being shut away in expansions.  Really?  You have been working on this game for supposedly 5+ years and your telling me that there are things your saving for expansions?  Why?  Just take longer making the stupid game.  It’s not like anyone would have been the wiser had you not announced the game and it came out in 2015.  Perhaps updating the graphics and textures would have been a good idea as well.

      From the sound of it the game is going to feature big battle PVP.  This is awfully exciting except that every game that has tried to do this: Aion, Warhammer, World of Warcraft, currently Guild Wars 2(still in beta) has been having trouble keeping people from getting caught in lag wells.  Or worse, just not knowing what the heck is going on from moment to moment because there are so many skill effects popping off.  I remember playing a healer in Warhammer Online and just sitting in back row in World Battles just clicking on squares and pushing heal.  Because I could see or didn’t know what the heck was going on the actual battlefield.  This game looks about as low resolution as a modern game can; so I guess lag won’t be an issue and we can probably run it on our laptops so if you have a descent PC it’s probably not going to cause too many problems.  Except those skill effects are probably still going to be an issue.  I think developers need to give up the whole MASSIVE BATTLE thing until we all have Gigabit Ethernet and we all have PCs capable of running their games at MAX settings without any slowdown.  For most games I would say this would take five years.  But considering how terrible the graphics look in this game maybe, 2014 or so is about right.  At least outside of the US; currently the US government is happy with their, “who cares about infrastructure.” attitude, after all it wouldn’t create jobs or anything.  Let’s just leave all that to ATT and Comcast, they have done SUCH a good job so far.

       What’s also a feature in that game is that one player can actually become the new Emperor!  Really?  Didn’t some Free To Play do this a couple years back and fail miserably.  No one wants to have a player be Emperor…  What possible advantage would anyone get from this.  Your faction gets more stuff?  Well that’s exciting…  How about I send them a copy of Fable 3 and they can let me know how exciting it is to be a ruler in an RPG.  These ideas are all old…  Warhammer tried most them and none of them worked out.  I often wonder if these developers don’t get ideas and while trying to implement them; don’t play or pay attention to any other game until their game launches.  Because this isn’t the first example of a situation where it seems like it.

      At this point, unless things drastically change; I don’t think I’ll be too interested in picking up Elder Scrolls Online.  By then, Guild Wars 2 will have been out about a year and I’ll be fully into that or I might go back to playing Star Wars the Old Republic.  You know, modern MMORPGs that have the sense to ACTUALLY change the way MMORPGs are played and not going back to 2007.  And just a side note, I DO realize that it takes a VERY LONG TIME to make an MMORPG.  After all, according to ArenaNet they have been working on Guild Wars 2 since 2005 and they still aren’t finished.  But then, the game looks amazing and has some incredible new features that have never appeared in an MMORPG before.  They just didn’t remake Dungeons and Dragons Online and slap the Elder Scrolls logo on it.  Which sounds like that might have been better.  Because at least then, they would have had dragons in the game.(Oh there aren’t any of those in there either.  No playable werewolves, vampires….)  But there would definitely be a way that I would get excited about Elder Scrolls Online.  If they announced it was launching Free to Play.  Because that looks like about what the game is worth and heck for free I’ll try just about anything….  Well, maybe I still wouldn’t, some of those games can be really large downloads…  I do have my data cap to think about….  I’ll get back to you in 2013 about the whole Elder Scrolls Online thing, after all, things might be better by then…

Monday, May 7, 2012

Diablo 3: Blizzard’s Tips for INFERNO difficulty? Someone is thinking a little far ahead I’d say…

Your Doing it Wrong! Game Reviews and Reviewers….

        First off, I would like to give props to the person who gave me the idea for this article.  That being Kyle Stegerwald of Medium Difficulty.  Who wrote a nice article called,”Bad at What? The Question of Skill in Game Criticism.”  It was a lovely article and while it didn’t do a very good job of answering his question it gave me an excellent start at writing this article.  Please go read his first, if you think me plagiarist.

       I read a lot of game reviews, watch a lot of previews, and watch a lot of game demos done by game journalists.  Mostly in an effort to be knowledgeable about video games and also because I have this sick liking for watching other people play video games.  But what often happens, especially if the game is one I’ve had any experience with.  I tend to feel like the author or demoer, just didn’t get out of the game what I did.  In fact, sometimes I scream at my computer screen,

“Jesus Christ Man, what are you doing?”  Which is usually followed by me wondering what the hell I’m doing and me shutting up.

       This is a feeling I tend to have when I’m watching the typical game journo play a MMORPG, Fighting game, or even some RTS games.  In fact, I even had this reaction while watching some guy play Dirt Showdown the other day.  I later kind of felt sorry for him because he admitted he was terrible at the game.  But it made me wonder why in the world he got the job of demoing it to an audience.

        After all, if you wanted to show off how great Football was; you wouldn’t be getting me to show it off.  Perhaps you would get Tom Brady or Aaron Rodgers.  But not me…  But when an outlet that covers video games needs someone to sit in a chair and play the game for what is usually a live audience they just seem to grab anyone that’s around.  Even if the outlet has a guy who usually plays RPGs, Shooters, etc…  They sometimes are a very small staff and may not have such people.  But then, who is going to be reviewing this product?  Someone who knows nothing about the genre, isn’t good at the games, and probably doesn’t even like the game?  Can’t be the best person to do the job.  Right?

        What usually happens in that case is that the game gets an 8/10 or whatever the equivalent.  Because the reviewer was too underprepared to know what else to give it.  The reviewer complains about things that are staples of the genre and the reviewer all most all ways says that the game should have included a feature or mechanic that doesn’t exist in the genre.  For instance, I read some reviews for Soul Calibur 5 that said that the Story mode was too short and that the game didn’t have enough modes.  In fact, Story Modes in fighting games are usually throwaways and therefore very short and uneventful.  And the game had a complete set of modes.  Nothing was missing from the game at all.  In fact, feature and quality wise this game was one of the best fighting games to have come out in years.  But the reviewers didn’t have this perspective and just assumed that the game should have more to it than it did.  Another example could be someone playing a game like Ultimate Marvel versus Capcom 3 may complain that Marvel versus Capcom 3 just came out eight months pervious and therefore this game is cheap cash in.  Well, that is a problem considering the level of changes made to the game would justify a $30 upgrade purchase through DLC making it just about the same price as the boxed complete game ended up being.  Therefore, Capcom did have a problem getting DLC in the pipeline and approved due to the earthquake and probably other factors.  But they made good on their promise of new content by making Ultimate Marvel versus Capcom 3 for just about the same price as it would have been; had it been DLC.  In the end, however, most people looking at this from an outside perspective entirely might argue that the price and frequency of these two titles shouldn’t effect their scores at all.  Considering that in a few months when both games cost $20.  No one is going to remember any of the circumstances of their releases.  But someone will want to know of the quality of the games and dropping a game’s score to the circumstances of it’s release are a little unfair.

        This is not limited to fighting games.  I’ve seen a number of previews lately done for MMORPGs where the people doing the previews have no knowledge of what is or is not a modern MMORPG staple and therefore constantly say,

“This game seems all right; but I don’t know… Isn’t this something most MMORPGs have nowadays?  The last time I played an MMO, was WoW about three years ago.”

        A total lack of foreknowledge of the genre and what it’s current conventions are.  This is the type of thing I would expect from fanboys posting stuff on Youtube.  Not paid professionals.  If your outlet doesn’t have an expert in that particular genre perhaps you have no business doing commentary previews of it.  Also, if your really terrible at a particular genre.  Like fighting games, shooters, or MMORPGs then maybe you shouldn’t be reviewing them or previewing them without help from someone who is.

       I also, have a bad habit of reading other people’s reviews for games I’ve just reviewed.  Often, this is due to Metacritic.  Most evil or evils.  Which has shown me that for some reason, in a sea of 8/10 there is some guy who gave the same game a 4/10.  Now this is usually because they want the traffic that being the lowest review can often bring.  It also, usually brings waves of angry fans.  But that’s good for advertising too I suppose.  Everyone is chasing the clicks in this business.  But to do this at the expense of being truthful or worse not even playing the game and just giving it a bad score to get those clicks takes any small amount of credibility this business might have once had and  flushes it down the collective toilet.   These reviews usually have a back of the box explanation of the game and then some words of criticism for instance;

“I didn’t like the graphics” or “The story didn’t make any sense.”

        Wow some real wordsmiths there for sure.  If these folks are being truthful then, perhaps they could explain what was wrong with the graphics or perhaps explain why the story didn’t make any sense.  After all, if it was SO BAD, your not really spoiling anything for anyone.  There wasn’t anything there to spoil, right?  I also love the whole, “I didn’t understand the story.”  Argument when reviewers try to explain why the game was bad.  Well, if you didn’t understand the story perhaps we could have someone from the internet wiki read it to you.  Then maybe you would understand it.  Saying that your not smart enough or not paying enough attention doesn’t make the game look bad.  It just makes you look stupid.

         There is obviously a difference between people not playing a game at all and giving it a bad score and people just being bad at the game.  But both of these things come from the same source.  People who manage outlets want to get by on the fewest people possible.  They don’t want to pay freelancers for what they can do in house.  And what’s more, they want everyone to be able to where all the hats in their office.  So there are no specialists.  This might work for books or movies, because you can spend a couple hours reading wikis and be an instant expert on those.  But unfortunately games are often as much about the experience of playing them as having the knowledge that they impart on the player.  If you are unwilling or unable to achieve this; perhaps your outlet should get out of the business and do movie reviews instead.  I hear they are much easier.

         What I find the most appalling is that most of these situations I presented above in my direct criticism of previews; were done by reputable outlets that have plenty of employees that know their stuff.  But a deadline based work place can take it’s toll.  Even someone who is normally considered the office expert; if made to wear too many hats can certainly drop the ball due to emotions or just a lack of time.  What I would really like to see is a case where people are not made to review multiple games in a very short span and reviewers and even previewers given a chance to do a long thoughtful review rather than something quick and dirty just to get the day one traffic ping.  Because as we move into the future and there is more and more competition your audience is going to notice your lack of knowledge and believe me; there is nothing more aggravating for the average gamer to be watching someone play your favorite game and you say,

“God Dammit!  Your doing it WRONG!”

Thursday, May 3, 2012

So You Don’t think Call of Duty is Popular Anymore? I guess you REALLY don’t know ANYTHING!

   According to Gamespot, they just posted a recent news article stating that according to Amazon UK and US,

“Preorders from Day 1 of Black Ops II were more than 10 times the amount of preorders for the first Black Ops on its first day of availability. Black Ops II even out preordered the first day of availability for Call of Duty: Modern Warfare 3 by more than 30 percent. Modern Warfare 3 currently holds the record for the most preordered game of all time and was amongst the top 20 preorders ever on Amazon.com, including books and movies”

      This comes just days after the announcement of the existence of the game and a trailer showing the new futuristic features the game will have.  Most of the press that were at the recent event held for the announcement were very impressed with the new story driven gameplay that the new COD BLOPS 2 will be featuring.  There was no mention of multiplayer however, except to say that the game will feature the futuristic time period for it’s multiplayer and the survival based zombie mode will be returning.  I’m sure all the old folks are hoping Oliver North is in the Zombie mode as an unlockable character; but this number of pre-orders can only be seen as unprecedented.  Especially considering Amazon even stated that the numbers are greater than those for MW3 which was at the height of the console cycle thereby having the highest installbase to participate.

     While these are JUST pre-orders and most outlets, even Amazon, don’t require up front payment.  To say that this “new take.” On Call of Duty is just what the doctor ordered for an ailing industry that has believed over the course of the last six months that nothing could get into the same league as MW3 and Black Ops.  Apparently all we needed was another Call of Duty.  I think this shows one VERY IMPORTANT THING and that is that there is plenty of money and interest out there.  You just have to make a game everyone is interested in playing and market the game properly.

      The Day after the trailer aired all I saw on weekly gaming shows or heard about on everyone’s website was about the new Call of Duty and what it would feature.  Other game companies could learn from this.  Having a message hit all at once; first on television and then on the internet; makes a much bigger impression than just one or the other.  And while God of War Ascension tried to do this a few days before this announcement.  It would have been much more interesting had they shown at least a little of the single player and not worried about the multiplayer quite so long before the game was actually going to come out.

      As any PR department will tell you; video game advertising is hard.  That’s why it’s best to use history to dictate your decisions about the future.  It seems like Activision has been paying attention.  Sony on the other hand… Well, I guess if this whole electronics thing doesn’t work out there is an probably some more growth in the collectible card market.

Shhh! Don’t Tell Anyone but the Final Diablo 3 Reward Unlock is! Well Watch this Interview/Trailer and you’ll Find out!

Tuesday, May 1, 2012

Persona 4 Arena Tutorial Trailer!

         Looks like a very old school fighter.  It also takes into account not using a fightstick but rather a controller.  Considering there is SO MUCH come back potential this could actually be a cool game.  I will really be interested to see this in action.  I’m guessing the average casual player will have a blast with this.

Last Diablo 3 Developer Diary was just Unlocked! That was Fast! Good Community!

       Go over to the main site to watch them all.  They are pretty interesting…

Call of Duty Black Ops 2 the Reveal Trailer!

      So they took MW3 and put robots and futuristic stuff in it.  Well, that’s different.  I guess I’ll it a shot when it comes out in November.  At least it isn’t ANOTHER let’s all go to unnamed Eastern European Country and kill people.  I hope…