Wednesday, September 19, 2007

The Story on Doug Perry and What it has to do with Anything...


Video Game Media Watch in reporting the recent story about Doug Perry's trying to get the exclusive review of Prey and possibly trying to influence a reviewer to do this. Video Game Media Watch while doing a descent job reporting the story did kind of go crazy slamming Perry for what seems to be a case of here say and not really founded in proof. All of this is bad but to further slander Doug Perry by saying,

“If his unethical practices continue, he will damage Gametap's review process.”

This rather unfair considering the most proof that Video Game Media Watch has is a insider “not to be named” source and a few emails from Doug Perry himself basically downplaying the whole situation.

Certainly if the source is to be believed Doug Perry made some mistakes in dealing with the review situation for Prey. The talking to a reviewer before he even plays the game and trying to get him to give a score range is wrong. Also negotiating with PR about whether a game will be an exclusive or cover story based on score is also wrong. All of this may seem important to show that the video game journalism industry as a whole is corrupt due to these elements and therefore could really keep people from people taking exclusives and cover story reviews seriously. The better questions and issues raised here are,

“Why did this happen and why does it matter?”

I think that in general people don't take individual reviews seriously. Not those that come from large media outlets. For example, most people listen to reviewers like Roger Ebert or Joshua Rich(Entertainment Weekly). People don't take individual video game reviews seriously, either. Hence why review meta sites like Metacritic and Gamerankings are so popular with press, developers, and publishers. These sites compile all the reviews from around the big game sites and magazines and put their scores in one place and average them out to get an overall score. But some people are slavishly devoted to some publications reviews and won't listen to anyone else. Like the people who love Nintendo or Sony to the point that they will defend them to the end.

The worst part of all this is that in the end it doesn't REALLY MATTER! Most anecdotally, Prey is a very forgettable game and just like with most games no one cares who had the first review or first cover story. More objectively, the public in general just doesn't care that much about review scores or where those scores come from. Do you know who really cares? Publishers, developers, and of course reviewers themselves. It's just ironic that these are the very people who are responsible for the situation to begin with.

The market itself seems to be self correcting using sites like Metacritic and Gamerankings. Therefore, one game site or magazine has no real influence in the first in that first 24 hours that is the difference between the exclusive and the non-exclusive review. People in general, will invariably read many sites and look at more than one magazine before making a decision about a game.

Why do people hate the big media outlets to the point that they won't listen to their reviews? Why does a review from EGM, Gamespot, or IGN holds less public currency than Destructoid or another less commercially run publication like Kotaku or Joystiq(not that I understand this either). Or people may just look at Metacritic or Gamerankings the way that publishers do in order to figure out what the press in general is thinking about a particular game.

In the end, these scores don't even really matter because when you look at Metacritic's or Gameranking's scores and the sales for games like 50 Cent Bulletproof, Spider-man 3, and Wii games in general. The reality of the situation seems to be seeping in around the edges, That reality being that people by and large don't read video game reviews. Why? That's a good question.

People in general believe that the media; whether they be the mainstream press or a game reviewer is biased if they work for a company that is, or is owned by a very large company. Which these days is just about every company out there that runs a decently sized magazine or website. This maybe to a lesser degree about Doug Perry and what he did or did not do. But with people in mainstream media making up news stories and plenty of magazines giving god awful games that, in that month were on the cover or recently on the cover getting incredibly inflated scores compared to ALL of their competitors. Perhaps it is preferable to see a magazine that professes to be a multiplatform publication having a brochure packed in written by, “the Staff At ****.” That basically is a PR brochure for a console that turns out to be the best selling hardware in their region that month and turns out to be not quite the machine of perfection everyone thought it would be. No, well then perhaps we should all be looking more closely at what we read and who is writing and who they work for and what motivates them.

Tuesday, September 18, 2007

Medal of Honor Airborne: Don't drop this behind my enemy lines!

Playing Medal of Honor Airborne from EA is like trying to play an original XBOX game with a faulty controller. The game has so many instances where the player feels as if something on their end just doesn't work.
The game is the typical WW2 shooter but some of the problems in the game are anything but typical. First off, why don't enemies die after you shoot them once? The game is supposed to be so realistic yet when some Italian nut case is running at you full speed and you fill them full of machine gun rounds they keep coming. The accuracy of all of the rifles except for the Springfield sniper rifle practically makes them unusable. Why did they include such poor weapons in the game? It may be realistic but it surely isn't fun.
There many instances in the game where enemies get stuck in walls and against things looking like some original XBOX budget title. Your allies in the game are like cows. They wonder all over the map; walking into gunfire, trying to bludgeon enemies head on who are holding machine guns. Never have the words canon fodder been so aptly assigned to units.
The actual parachuting in the game is such a small insignificant part of the game; it could have been called Medal of Honor #4 and no one would have been the wiser. You must parachute into the green smoke marked areas or enemies will kill you. That's pretty much it. So much for an open battlefield.
Why EA chose to have SO MANY units on screen at once when most are just canon fodder anyway are beyond me. There are hero units who seem to have a head on their shoulders and they need to be flanked to be killed. One more thing about the enemy units; the super melee attack with the rifle is definitely the worst thing I've EVER seen in a video game. Not only is it unrealistic, the attack is just frustrating to the player; especially when even after unloading a whole machine gun clip into an enemy they can still hit you once or twice.
On a minor note, the fact that there is no blood in this game makes things more comical than dramatic. When you shoot some guy with the shotgun and he flies back five feet and then bounces off the wall like a cartoon character makes you laugh. They might as well have made the enemies aliens for the amount of realism this game conveys.
I have to admit I only played about 2/3 of the way through the game because I just couldn't deal with the frustration anymore. Between the stupid allies and the inaccuracy of the weapons; I just gave up after being killed in a hale of gun fire. For the number of allies you have and their intelligence, they really could have lessened the number of enemy units in some of the areas. The developers seem more interested in punishing the player every chance they get, rather than rewarding the player for being the only effective unit on screen.
So pretty pinup girls no withstanding Medal of Honor Airborne is little more than a rental title and the fact that it follows a genre that is so packed full of games. Airborne makes no case for it's existence. 5/10 go play Call of Duty 2.

Monday, September 17, 2007

Microsoft Blockbusters Trailer

Ninja Gaiden 2/Sigma 'Comparo' HD

World Cyber Games 2007




"The World Cyber Games National Final is over, and as the smoke clears and paramedics carry the battered bodies of the fallen from the fetid field of war, twenty-two figures stand silhouetted in the bright Universal Orlando Resort spotlights, ready to represent our country in the coming battle. Men like Need for Speed: Carbon Champion Kamram Siddiqui from Orlando Florida, and Dead or Alive 4 Champ Carl White from Toledo Ohio. Those two and twenty more bravely listed in the press release below will take to the battlefield on last time at the World Cyber Games 2007 Grand Final in Seattle Washington October 4th through the 7th, testing their mettle against 700 gamers from 75 countries for a chance at gold medals, cash, and prizes...but that matters not. Nay, these fine men and possibly women fight for America, ladies and gentlemen. For our freedom and glory. Okay, my hyperbole gland just burst. Hit up the press release while I hunt for a band-aid.
WORLD CYBER GAMES ANNOUNCES TEAM USA

America's 22 Best Gamers To Compete Against Over 700 PlayersFrom 75 Countries In e-Sports' Biggest and Most Prestigious Tournament - The 2007 World Cyber Games Grand Final - Taking Place In Seattle Oct. 4-7

(Orlando, September 16, 2007) - The World Cyber Games (WCG) 2007 USA Championship: National Final concluded today at Universal Orlando Resort with 22 of the finest video game players in the country earning a share of $100,000 in cash and prizes and spot on TEAM USA's roster. Now the American Team will travel to Seattle, Washington October 4-7 to compete on the biggest stage in competitive gaming -- The World Cyber Games 2007 Grand Final.

Earlier this year, over 10,000 gamers set out to make the United States' national team by enduring online qualifiers, live regional qualifiers and finally the WCG USA National Final. Those elite 22 players now comprise TEAM USA and will face off next month against 700 top gamers from 75 countries for gold medals and a share of nearly $500,000 in cash and prizes.

Team USA 2007 Includes:

PC
StarCraft®: Brood War™
Champion: Geoff Robinson (Mill Creek, WA)
Runner Up: Daniel Eidson (Reston, VA)

WarCraft® III: Frozen Throne™
Champion: Phil Crawford (Hopewell Junction, NY)

CounterStrike™
Champion: Team Emazing Games (eMg)
Michael Guevara (Queens, NY)
Scott Cavallero (Vineland, NJ)
Matt Beahan (Plymouth Meeting, PA)
Nazar Vynnytsky (Queens, NY)
Robert Irey Jr. (Birdsboro, PA)

FIFA Soccer 07
Champion: Felipe Stoyne (South Plainfield, NJ)

Need for Speed™: Carbon
Champion: Kamran Siddiqui (Orlando, FL)

Command & Conquer 3 Tiberium Wars™
Champion: Shawn Teeter (San Diego, CA)
Runner-Up: David Lathrop (Fulton, NY)

Age of Empires® III: The WarChiefs
Champion: Ragave Phadke (Buffalo, NY)

Xbox 360 Games
Project Gotham Racing® 3
Champion: Wes Cwiklo (Camarillo, CA)
Brian Boyle (Lincolnshire, IL)

Dead or Alive® 4
Champion: Carl White (Toledo, OH)
Runner-Up: Jeremy Florence (Rio Rancho, NM)

Gears of War®
Champion: Team Infinite
Keith Haggen (Phoenix, AZ)
Jesse Cranker (Bowling Green, OH)
Michael Cannon (Harrisburg, PA)
Jesse Rodriguez (Chicago, IL)

Tony Hawk's Project 8TM
Champion: Dustin Valcalda (Reno, NV)

Widely regarded as the "Olympics" of competitive video game tournaments, this year's WCG USA National Final showcased some of the most exciting and competitive gaming action in e-Sports. With an audience of well over 10,000, packing the Universal Studios' Soundstage 33 over the course of the three day event, this year's WCG USA Championship series was by far the most competitive National Final in the league's seven year history.

"The high level of play at the WCG USA 2007 National Final not only exceeded my expectations, it was a great indication of the progression of e-Sports in this country," said Michael Arzt, General Manager, World Cyber Games USA. "TEAM USA has a tremendous opportunity to compete against some of the world's most renowned gamers and bring home some serious hardware. Next month's WCG Grand Final will certainly be an event not to miss."

The 22 players who comprise TEAM USA's roster will now travel to host city Seattle, WA on October 4th - 7th for the 2007 World Cyber Games Grand Final, taking place at Qwest Field.

The World Cyber Games 2007 National Final will be televised on Spike TV on October 12th. The Grand Final will be televised on November 9th."Kotaku...

This is the last, best, bastion of the pro gaming leagues. You probably won't find much better anywhere. Enjoy the broadcast, hopefully it will be more complete than those that have come before it.

Sunday, September 16, 2007

This Week in Releases: It's not exactly Halo 3...



Eternal Sonata (X360)

Life inside the colorful dreams of a dying composer

World in Conflict (PC)
Soviet Russia lives in this RTS

Sonic Rush Adventure (DS)
Sonic and Tails vs Pirates

MySims (WII, DS)
The Sims get a cutesy-poo facelift

Coded Arms: Contagion (PSP)
The next chapter in the PSPs first FPS

Stranglehold (PS3, PC)
John Woo brings his action magic to the PS3 and PC

Warriors Orochi (X360, PS2)
Dynasty Warriors and Samurai Warriors fight to the death

Juiced 2: Hot Import Nights (X360, PS2, DS)
This new racing game even tracks your DNA... creepy.

Digimon World Data Squad (PS2)
Use your Digimon to fight the Seven Demon Kings

Growlanser: Heritage of War (PS2)
The Growlanser series continues with the fifth installment

Blazing Angels 2: Secret Missions of WWII (X360, PC)
More airborne WWII combat fun

Digimon World: Dawn (DS)
Like Pokemon, but different

Technorati Profile

Ninja Gaiden 2 "Aqua" gameplay part 2

Microsoft Press Conference TGS Ninja Gaiden 2

Microsoft Press Conference TGS: Square Enix

Ninja Gaiden 2 "Aqua" gameplay part 1

Fatal Inertia, or lack there of...


After only playing the game for a few hours I honestly couldn't stand it long enough to write a formal review. So I decided that this was probably a better forum to discuss it. First and foremost Fatal Inertia does look good. Water shines, dust gets kicked up, and lava spurts up on to the track with a really cool effect. All of these things certainly make the game easy on the eyes and not dropped out of hand. But I will explain why Fatal Inertia doesn't work very simply.
I will explain the controls, remember this is a racing game. First you need to hold down the A button as your gas, X as your brake, Right button to fire your forward weapon, Left button to fire your backward weapon, Right trigger and left trigger to corner, Right stick for steering both right and left and up and down, Left stick also allows you to turn more broadly, and down on the D-Pad to drop a weapon. Now remember, this is a racer not a flight simulator or a First Person Shooter. You are supposed to be able to fly around an obstacle filled track while doing all this.
The worst part about all this is that the tracks are non-linear but they want you to fly through check points and if you don't you aren't progressing. There would be plenty of opportunity in a game like this for shortcuts and cute tricks but this is hampered severely by the fact that you must fly through these checkpoints in order to finish the race. All modes are basically a race with combat of some type.
The variety of crafts and options available for them are wonderful in theory but in order to get these upgrades you must win races and in order to win races you need upgrades. Because the two out of three crafts you are with are too difficult to use for their own good even using the upgrades your given. The game has no difficulty settings which it would have benefited from. This game is certainly an interesting successor to the old Podracing games but in those games you weren't shooting at your opponents you were just racing them. This game would have benefited from not using all most every button on the controller and not having so many obstacles on the track. Both would have helped including a slower ramp up in difficulty.
Rent before you even consider buying. I didn't like what I played too much but perhaps with a large time investment it would have been a better game. 5/10.

Saturday, September 15, 2007

Friday, September 14, 2007

Eternal Sonata to the PS3, Confirmed?



"Go make yourself some popcorn and watch the madness as Namco Bandai just can't put the information regarding the PS3 version of Eternal Sonata back in the bottle. We've found it strange that Eternal Sonata was completely missing from the ESRB site for a while now, despite the Xbox 360 version being rated T back in April and scheduled to release next week, but the listing magically reappeared today with the PS3 still listed as a platform. Just to be clear, the ESRB lists their information directly from the publisher.

Namco Bandai continues to list Eternal Sonata as strictly for the Xbox 360, but Famitsu reported otherwise and says the PS3 version of Eternal Sonata will be out in Japan next spring. A few days ago even Namco Bandai's own site listed Eternal Sonata for the PS3 before they decided to pull the information hours later. We really have no idea why Namco Bandai is sitting on this info, but the fact that they won't acknowledge it at this point is laughable. Namco Bandai can't seem to craft a proper message on Beautiful Katamari either."Joystiq


OK, there have been a metric ton of these stories on the blogs lately and I have one big question: SO FREAKIN WHAT? The story states the game won't be out for the PS3 until next spring. By then about 30+ games will be out if not more. No one is going to remember or care about this title by then. The XBOX 360 is not winning the console war over the PS3 because it has more exclusives. It is winning because it has MORE GAMES. So if the PS3 is getting Eternal Sonata, GREAT. But it certainly doesn't change anything...