Tuesday, June 30, 2009
Monday, June 29, 2009
Friday, June 26, 2009
Tuesday, June 23, 2009
Monday, June 22, 2009
Saturday, June 20, 2009
Friday, June 19, 2009
Thursday, June 18, 2009
Wednesday, June 17, 2009
Meet the Women of Uncharted 2 Among Thieves!
This is the kind of thing that makes the Playstation Blog so cool.
Tuesday, June 16, 2009
Monday, June 15, 2009
King of Fighters Online MMO Coming Next Year?
This kind of looks like the Tekken 6 Campaign mode. I can't really imagine how this is going to play out. I guess it is going to be a mix of fighting brawler style and PVP style as well. But the actual nuts and bolts of gameplay is yet to be seen. Its' certainly interesting, here's hoping Namco has a Soulcalibur Online in works, now THAT would be cool!
Friday, June 12, 2009
X-MEN ORIGINS WOLVERINE REVIEW! You Picked the wrong game Bub!
Normally, a movie tie-in video game is not even worth the time it took to cobble it together. The games are usually so terrible that most people simply avoid them out of hand. X-Men Origins Wolverine for the XBOX 360 and PS3 is different from these games however. Raven Software managed to put together a pretty good game where you feel like your Wolverine, finally!
The graphics in Wolverine Origins is a pretty descent game but it has some problems. Unfortunately these problems are all most critical. What do I mean by this? Well, let's start with the good stuff first.
In most of the game the graphical prowess of Wolverine Origins is first rate. Stunning vistas, excellent models on Wolvie, and even some incredible gorey dismemberments that would make Epic proud. The problem with the graphics in general is that there are some real graphical bugs here. Boxes that have invisible perimeters, chopper pilots that bleed purple, terrible supporting cast models, and of course the occasional clipping and slowdown during cinematics. Which in 2009 seems a little unreal.
Perhaps the greatest and the worst thing about Wolverine however, is the gameplay. Wolverine allows you to do awesome combos and really cut guys to shreds. The game gives you some amazing powers and these increase in power as you level up and allocate points. There are some incredible action sequences here.
There is another part to the game. Its' all most as if your suffering through it to get to the fighting; the platforming. Not just platforming, but horrible platforming. You never feel LESS like Wolverine than when your doing your best Tomb Raider one impression. Jumping from box to box and rope to rope. In some cases the environment around you could be used to platform off of; but instead you are locked into this horrid path. In one case it looks like you could just lunge up to the helicopter like you have done MANY times before and you can't, you have to jump around and try and avoid it. There are certainly lots instances in the game that will make you play for hours on end. The game allows you to collect mutagens and skills both of which allow you to make your character stronger. Which is wonderful. Which just reconfirms on wonderful the fighting part of the game is; and how worthless the platforming part is.
There is plenty of fan service in Wolverine Origins. You can collect action figures to unlock challenges where you can earn new costumes for Wolverine. Any of these costumes can be equipped between saves. All you have to do is pop out of the game and pop back in. There are also some hidden gems in the game associated with achievements. All are great and certainly are obviously more geared toward what the game really intended to achieve.
Your feral senses which turn the whole screen trippy and shows you the path and some interactive objects. This does show interactive objects which can also be of some use, but this too is more a product of the flawed design rather than an innovative feature. The whole point of feral senses appears to be purely because some of the paths they want you to take through these environments were crazy even to them.
This is a tragedy of epic proportions considering the core game play of fighting and lunging and even most of the boss battles is absolutely perfect. Why Raven felt the NEED to have platforming and SO MUCH of it! It is beyond my understanding. It virtually ruined an all most great game. The quick time event with the stupid Sentinel really needs to some work. I really felt like I was banging my head against the wall.
While it is a better game than 99% of all other movie tie in games with the possible exception of Chronicles of Riddick. Wolverine Origins is certainly an incredible first step toward a better movie game. But it isn't any where near where it should be. While the game is probably worth a rental it is definitely not worth a purchase. While Wolverine definitely does what it sets out to do; make you feel like Wolverine. It's too bad the rest of the game was SO poorly designed. Unfortunately there are just too many good games out and coming out to waste your time or heaven forbid money to get Wolverine Origins.
Tuesday, June 9, 2009
Friday, June 5, 2009
Destructiods run through Undead Knights (PSP)
Game looks like a lot of fun and some of the graphics actually look good for the PSPs' hardware. I can't wait to play it myself. Once I get a PSP; hopefully both will happen soon.
HADES TIMES BEST OF E3 2009!
E3 2009 is over and what an E3 it turned out to be. If you haven't been following the site for the past week, then you are not a very nice person and should head back over and read all that now. Seriously though, head to the bottom of the page and hit the older posts link to see all the stuff that started trickling through over the past 5 or 6 days. Over 30 posts to gander at. Here I will be reviewing a few of the most important games, services, and announcements that were made during the show as well as a little commentary on why these things are important.
1. Project Natal. This was the full 3D motion sensitive camera system that was announced by Microsoft during their Press Conference. The camera seems much more advanced than the similar offering of Sonys'. However, it also seems that this camera is probably a future piece of hardware looking at a date of probably around 2011 as apposed to Sonys' camera that will probably have a functional system to retail around holiday of 2010. The full realization of both devices probably won't be realized until at least 2014. This type of device seems rather unique and challenging for developers and hardware makers. Price may be a big issue with this one; but we shall see.
2. Modnation Racers for the PS3. Continuing the Create, Play, Share genre that Sony began with LittleBigPlanet. The folks over at United Front Games are coming out with Modnation Racers. A game where the player can quickly and easily create tracks, cars, and drivers; and share those things with everyone. This game is VERY important considering that this phenomena of user created content really DOES need another first class attempt and considering the guys at United Front Games seem to have taken the lessons and problems of LittleBigPlanet to heart and tried to address these in their game. I was very impressed and very excited to play this game.
3. Everyone seems to be finally listening. This is something that usually bothers me throughout the year when listening to game developers and publishers. It never seems like they are paying attention to what gamers, journalists, and even industry analysts are saying. They just seem to be doing their own thing and trying to get in under everyones' radar. But at this years' E3 everything seemed to fall into place. Everyone seemed to be doing what they needed to do to get everyone excited about their company. With the exception of no price drop for the PS3. But really, I didn't expect to see this SO FAR from the holidays.
4. Big games, lots of footage, wow I think I need a better job. God of War 3, Modern Warfare 2, DC Universe Online, the Agency, Tekken 6, Soulcalibur Broken Destiny(PSP), Scribblenauts(DS), Batman Arkham Asylum, Dragon Age Origins, Mass Effect 2, Star Wars Knights of the Old Republic MMORPG, and too many others to list. SO MANY AAA games, so much wonderful content and so many incredible games on the horizon for holiday and Q4. I can't believe the quality of the games presented. Some of the games I was aware of and was aware of their quality but some of them came out of no where or made me realize that even their probably beta states that they were already SO GOOD that I HAD to play them.
In just the few examples I've given I'm sure you can see how wonderful this year's E3 was and probably if you haven't been following all the news, trailers, and walkthroughs coming out of the show you probably think I'm gushing. But I'm not really; all my statements were justified. It looks like 2009 and 2010 will probably be the best years' in gaming yet. I certainly can't wait for all the surprises to come this year and next year. It also seems that small titles like Shadow Complex for the XBOX LIVE ARCADE will probably get even more space this year and next on your gameplay slate as these shorter high quality experiences might be the beginning of the future. Now if we could just get a game like Shadow Complex that looks like Shadow Complex on a portable device. THAT would REALLY change EVERYTHING! Do you hear me Sony and Nintendo, look into that, will you. Cause after this years' E3, I KNOW your listening.