Friday, January 29, 2010

Vanquish Debut Trailer!

         This is from Platinum Games the folks behind Bayonetta.  But it is obviously a very different game.  There was no announcement of platforms or release window.  I would imagine we will see more either around E3 or GDC.

Aliens Vs Predator Developer Interview and Multiplayer Hands On!

Read the Hands-On HERE!  Thank You Giant Bomb.  Keep up the coverage, I STILL am not sure about picking this game up.  But the Steam deal of getting 3 new skins for the game characters and getting a free copy of Universe at War is pretty sweet.  Although I all ready have a copy of Universe at War.  But still it's a good deal.  I just wish I'd seen more from this game than awesomely put together trailers.

Monday, January 25, 2010

Incoming Message... Onscreen...(Star Trek Online Beta Impressions)

         When you think of Star Trek, what do you think of?  Captain Kirk? Spock? A scene from the bridge of the Enterprise perhaps?  I'm probably in the same boat.  But this is not exactly what you are getting in Star Trek Online, a new MMO, from Cryptic Studios.  I played about 3 different characters from the time of the closed beta up until last Saturday Night which was the last time I could play the open beta.  I reached the ripe old level of Lieutenant 4th Class which I am told is the same as level 5.  Due to some problems with communications and some server trouble, I was unable to play the Klingon side which I was disappointed about; because that is really what I wanted to do from the beginning.  So all of this will be from the Federation point of view.

         I played a Vulcan, a Trill, and a Human with my three tries.  But I only played with the race creator; coming to the conclusion that, that seemed a little shallow as well.  The beginning story for you if you create your own race is that your home world was destroyed before the game starts.  Playing a Vulcan seemed more powerful considering the history they have in the movies and television shows.  The Trill are cool because you get three slots to choose your attributes.  But they aren't anything special; neither are the humans.  But again, I really felt the Klingons would have been the most fun to play; as they have the most history in the Star Trek Franchise.

       The game is broken up into two major types of gameplay.  Flying around in your ship, you are made Captain of your own vessel at about level 1.5; and going on ground missions on planets.  I certainly loved the ship battles in the game.  It is probably the most realized ship battles in the Star Trek style I have ever played and I would probably have bought the MMO on the second day, if that was all there was to the game.  But there is the little matter of the ground missions.  The idea of beaming down to a planet or over to a ship with your hand picked bridge crew is great.  Except that when you get there four out five times all you are doing is fighting guys.  Add this to the fact that four out five times all you do when your in your ship is fighting people; you kind of get tired of it.

     The progression in the game is pretty much centered around picking up items after you kill your enemies.  Those things are of a very large variety; everything from materials to weapons or shields.  Once you reach about level 3 or 4 you start picking up better weapons and shields for both yourself and your ship.  But most of these new pieces of equipment really don't change the way you play that much.  The upgrades you make by leveling up your characters is only minor compared to those that you make with equipment.  But 99% of the time you are going to find white items and really you only see major improvements with the VERY RARE green weapons and shields.

    Honestly, the mechanics of Star Trek Online isn't what is keeping me from purchasing a lifetime subscription it is what those mechanics frame.  There is nothing fun or exciting about any of the fighting in the game after you've done it for a few hours. Considering that, there is nothing more to Star Trek Online but fighting.  It gets old rather quickly.  Unlike other MMO experiences, Star Trek Online just isn't enough like Star Trek.  Because the combat is really not the major component of Star Trek that makes it Star Trek.  What makes Star Trek unique, is the drama and the new worlds with new life on them.  The new worlds in this game really don't look any different from the known worlds; and they don't seem to have any new life on them.  Usually they are colonists or lost freighters.

    The slow leveling in the game and the incredible grinding type of gameplay that Star Trek Online boils down to; really makes the MMO a little too much of a second class citizen.  There was a point in the game where I just wanted to turn my ship green or something; just some change.  I'm not exactly critical of Star Trek Online for not being like Star Trek. I'm more critical of it, because it just isn't very fun for very long.  Which is probably a bad thing for a MMO.  Finally, the game doesn't really need to be an MMO because I really rarely found an occasion where I needed help at ALL.  And even then, there is no real penalty for dying so, I just respawned and progressed from there.  As great of a try as this game is, I won't be engaging this game again any time soon.

 

Saturday, January 23, 2010

Friday, January 22, 2010

Crysis 2 Rendering New York City (Tech Demo)

Mass Effect 2 Cerberus Network: What's the Deal?

Courtesy of Bitmob.com

         There seems to be a little confusion as to what is going on with the Cerberus Network.  The originally announced Downloadable Content pipeline that costs $15 if you don't have the code that comes with every new copy of Mass Effect 2.  The first impression of the Cerberus Network was that without it there was no way to get Downloadable Content and that this was EA/Bioware's way of keeping people from buying the game used.  Or at the very least, making it not a very worthwhile proposition for quite a while.

         However, Greg Zeschuk, co-founder of Mass Effect 2 development studio BioWare had an interview with Kotaku that seemed to change everything as to what we originally thought about the Cerberus Network.

        "You could either join it or not join it," he said. "You could still get... DLC ... for purchase." Greg said when speaking about the need to be a part of the Network to get downloadable content.

         Also Greg went on to say, "There will be some free stuff ... There will be surprises that we spring on people, [saying] 'Hey there's a new x,y, or z, go check it out.' That's one of the benefits of being part of the Cerberus Network."

        This makes the Cerberus Network more like Halo Waypoint or Ubisoft's U-Play.  I like this kind of thing.  I think it creates a more intimate relationship between publisher and consumer.  But there are many people out there who think this a bad idea and that the whole structure of systems like XBOX LIVE Marketplace and Playstation Network are made for delivering this content.  And why do we need publishers or anyone layering something else on top of this.  Well, something like the Cerberus Network can only happen if they do this.  And this is the first step in publishers selling full games and downloadable content; offering discounts and free exclusive content.  This is probably something that might happen on the next console because as things stand right now, publishers want a bigger piece of the collective profit pie.

       But in the short term, don't go worrying your pretty little heads.  If for some reason you don't want to buy a new copy of Mass Effect 2; just spend another $15 and you will have access to everything.  Which in the preliminary looks pretty nice.

Aliens versus Predator Heritage Trailer

Thursday, January 21, 2010

Saturday, January 16, 2010

Thursday, January 14, 2010

Dante's Inferno Live Stream Part 4!

  If your browser isn't loading the video head over to http://www.dantesinferno.com/us/media; should be fine there. Sorry for any trouble.