Friday, April 25, 2008

Brett the Cover man for Madden



According to XBOX 360 Fanboy
"Confirming an earlier report that appeared on GameDaily, Brett Favre announced he would be honored as the cover athlete for Madden NFL 09; the 20th Anniversary of the series.

The announcement was made during an interview by Late Show host David Letterman. While news may come as a surprise considering Favre recently retired from the sport, his accomplishments alone warrant the appointment.

In his career Brett Favre was awarded one Super Bowl championship, 3 AP NFL MVP awards, was a Pro Bowl and All-Pro selection 9 and 7 times respectively and holds over 7 NFL records, including most career passing yards (61,655 all-time yards).

Finally, a cover athlete that can end that silly Madden curse. Unless Favre falls off his fishing boat this summer or something.

Madden NFL 09 is set to release on August 12"

This comes as little surprise considering the amount of press that Favre has all ready received this year.

Monday, April 14, 2008

WoW is Coming......

 

WOW is Coming.

    Check back

       for More....

                 Soon..

Tuesday, April 1, 2008

Nintendo Disconnected?

 

MTV's Multiplayer blog has a great article about Wii 24 Connect.  Hit the link  for the full article.  It basically asks the question, "Nintendo has built the 24 Connect service but they aren't using it, are they?"

Currently it doesn't do anything.  When my Wii was connected using Wifi it would NEVER work; at least since the 3rd or 4th patch after launch.  It would just notify me that there was an update available but it never actually updated the Wii.

Now, when the service is connected through a LAN connection it still only notifies me via mail and doesn't actually update the system.  I certainly know the precise moment I get an in service mail.  But there is no service going on here.

This service was a groundbreaking step forward for online services in general.  But it's too bad that it doesn't ACTUALLY do anything but notify you of in game messages.  Which I think cellphones do now, don't they?

But never fear, supposedly there is a Everybody's Nintendo Channel that will be in the US sometime in the future that will ACTUALLY use the service.  I guess 2+ years after the box launches is a short enough time to make good on launch promises.  After all, Microsoft and Sony still have delivered on most of theirs.

Monday, March 31, 2008

The Wii the Death Knell of high profile console gaming!

    Kris Graft recently wrote the article, "Wii the Death Knell of Bleeding Edge Console?" For Next Generation recently.  This certainly bears some further discussion considering some of the points brought up in the article were interesting but still strangely off the mark.  For instance, the assumption that Nintendo will even last out the 4 years of this generation's console cycle.  If they don't then are they going to be losing money on the next iteration of the Wii.  Most analysts believe that the Wii was only the test platform for the new control scheme and that the Wii 2 or whatever it will be called will be the actual front tier console for Nintendo.

This console will have a more fleshed out online service, HD, and perhaps even the capability to play DVDs.  This console will be slightly more expensive but it will also probably come out just as Microsoft and Sony are doing their final or near final price cuts.

More importantly, the question of price is all ways being thrown about.  Everything from console prices themselves to the profit/loss margin for the companies that make the consoles.  This is certainly an important aspect of the discussion but at this early date it doesn't really matter considering the whole razor/blades scheme that was explained in the Next Generation article has barely begun.

When the consoles were first made back in 2001 there was probably a similar apparent problem with the technology.  But it would be eventually resolved so that the companies had no problem coming out with the current consoles under the same scheme.  To praise Nintendo for basically recycling their old failed Gamecubes into a system with a new control scheme that sells wonderfully may be a good business strategy but it certainly is a blow to the industry's progress as a whole.

Most developers were unaware of the exclusive concentration of Nintendo on the causal and kids markets.  And were ready to port over their titles only to find that the Wii's hardware couldn't handle it and the control scheme hard to horse shoe into all ready existing titles.

Every time a journalist interviews a developer about their new PS3 game they ask them what the Sixxaxis controls will be or will they be included at all.  Most times this is simply a gimmick and rarely even functions as planned.  Unfortunately with most Wii games the same applies.  The game maybe able to be controlled with the Wiimote but it is usually unnecessary.  The hype of Wiisports, Raving Rabbits, and a small number of other titles might be moving consoles but once the owners get them, they quickly find that very few titles actually USE the motion sensitivity in the Wiimote to any real purpose.

The deep impact on the industry fiscally certainly shows that Nintendo is a master of hype but considering Nintendo's own games are really the only worthwhile titles on the console certainly speaks volumes for their commitment to the industry as a whole.

Since the industry seems to still be on track to make multimillion dollar games and the consequences be damned my guess would be that this trend would continue and the console makers simply focus on more cost effective solutions to old problems like:

     Solid state consoles with no disc drive of any kind and solid state memory.

    Digital distribution of movies, trailers, content, and games for direct sales which cut out the expensive middle men. (product packaging, game stores, shipping, printing)

    More shorter games with episodic content taking the place of long expensive projects.

    Indie games that are made by hobbyists that will fill the void between game projects allowing developers to take more time with fewer projects.

     All of these items will help to make games cheaper to make and allow console makers to get more bang for their buck.  Extending console cycles.  This too maybe an effect.  Rather than a 4 year cycle it will be more like an 8 year cycle.  Not the pie in the sky 8 year cycle that Sony is trying to sell with the PS2 or PS3.  But an actually supported cycle that lasts the full 8 years.

  Some of the above certainly begins to suppose some things that might not be known yet and certainly maybe assuming some things not yet known.  But the whole argument of this kind is based on such things; at least one or two years into a products minimum 4 year life cycle it is anyway.

Zero Punctuation Reviews Call of Duty 4

Zero Punctuation Reviews Crysis

Zero Punctuation Reviews Tabula Rasa

Persona 4 trailers and some commentary

   In these days of sequels and AAA productions that fall flat when they are trying desperately to innovate; very little gets me excited right from jump street.  Jessica Alba, Battlestar Galactica, and Persona are a few of these things.  Since Jessica and folks at Battlestar aren't making any new games (at least not that have been announced). This is about Persona.  Persona 4 in fact.

    Persona 3 had to be one of the greatest games ever made and certainly the best RPG of last year.  With the new edition Persona 3 FES coming shortly, the all ready awesome game will only get better.  But Persona 4 will be set in a totally new environment with all new characters.

  Unfortunately the game doesn't appear to be moving forward at a very good clip.  The game is due out next year, when the PS2 will probably be completely irrelevant, even if it isn't all ready.  The game is coming out for the PS2 and will feature just about the same graphics as the Persona 3.  With the possible exception of a few better textures in the non combat area of the game.

    Also unfortunately the wonderful system of shooting yourself to initiate your Persona will also vanish in favor of yet unconfirmed way.  The rumor is that it will involve tapping on the ground or something else more socially acceptable.  This seems to be kind of a step back.

What we know so far is:

"In keeping with the general weirdness the series is known for, this installment is framed around a mystery/suspense premise that features a party of teenagers who must solve a series of murders taking place in the Japanese countryside. The game will feature a new weather forecasting system in which evil fog randomly rolls in over the land leading to NPC deaths. Also planned for inclusion is the requisite snappy combat and obsessive-compulsive Persona collecting gameplay."1up

I certainly cannot wait for this title to make it's way to the States.  But I REALLY did hope that this Persona would be on the PS3 with updated graphics.  But considering the genius of Persona 3.  If it cannot be done with equal genius on the PS3 I guess they made the right decision.  Here's hoping Persona 5, if there is one; will be on the PS3.

Thursday, March 27, 2008

Escapist Magazine's Zero Punctuation Reveiws Zack and Wiki

Battlefield Bad Company Video and some info.

 

    This game looks to be a premiere title.  I was pretty surprised at the raw playability of this game.  I hope everyone out there was able to secure a beta spot in the XBOX LIVE version of the multiplayer.  If you didn't don't worry you will certainly enjoy the title when it comes out.

    Electronic Arts is charging for unlockable guns and such in the game, but these aren't uber powerful weapons or kit.  If the players choose not to pay for the unlocks it certainly won't effect their ability to compete online.  The normal unlocks are done by ranking and achievements in the game.  Which is like Call of Duty 4.  But it is much easier to get stuff in this title.  I would say that with addition of a few more scopes and such you could have a better game than Call of Duty 4 in the making.

I would like to see a standard Deathmatch or Team Deathmatch mode included as the current objective mode is great but it can get old after a while. Just like the Deathmatch and Team Deathmatch modes can.  Really have as many modes as possible is the best solution which currently Halo 3 and Call of Duty 4 accomplish handily.

All in all however, blowing up the side of a building to kill one guy hiding inside is probably one of the most satisfying experiences in any shooter out there right now.