Thursday, February 5, 2009

Project Lore Horde Ragefire Chasm 1.3

Wednesday, February 4, 2009

We Have Come a long Way since VF5! (Street Fighter IV)

    1UP just reported on the pricing of the upcoming DLC for Street Fighter IV.  The alternate costumes cost 325 microsoft points for about 4 costumes each pack that are to be rolled out over a period of about a month.  There IS an all in pack coming out in April for 1000 microsoft points.

   Now, I would just like to say that I remember when we could buy item packs for our characters for Virtua Fighter 5 for only 80-100 points.  There items could be used on many different characters.  Not to say that was exactly a bargain either but if this pricing is correct it's kind of a mighty step forward towards what people were worried about with the whole "horse armor" debacle of a few years ago.

   The other thing that no one is saying but which is probably the case, is that these outfits are probably on the disk anyway and we are just buying the right to the keys that unlock them.  Which is also kind of sad.  I'm more than happy to pay for DLC but it really should be worthwhile not some cosmetic add on that is not worth much more than a few cents.  I would have gladly paid 100 MS points for these outfits but 325?  That's a little much!  But hey, this is the same service that people pay 80-125 points for those brady games video strategy guide rip-offs.  So I guess whatever sells...

-Devilsalias.

Project Lore Horde Ragefire Chasm 1.2

1UP Game Night with FEAR 2: I'm afraid all ready!

Street Fighter IV Video Review(Preview) Couresty of Gamespot!




All they need to add is a score.

Tuesday, February 3, 2009

Demigod Video: The Rook!



Destructiod brings us the pretty pictures once again! Thanks folks!

Project Lore Horde Ragefire Chasm 1.1

So They were upset over the Old Cover for X-Blade I can't imagine why?


Here are the original covers: (above)


Beautiful pic from Destructoid:(below)




Thanks Destructiod!

WTF! No Run and Gun Shooting in RE 5, says CAPCOM!

      OK folks, your not going to believe this one.  According Capcom's Community Blog,

"To correct this whoopsie: THE NEW CONTROL OPTIONS IN RESIDENT EVIL 5 DO NOT ALLOW YOU TO MOVE AND SHOOT SIMULTANEOUSLY."

       So wait.... Didn't Capcom JUST say that there WAS run and gun shooting in the latest Inside XBOX on XBOX LIVE?  Apparently that was wrong.  And the language of the post seems to indicate that this system is strange but they wanted it like this.  I often wonder about Japanese developers who do things like this.  I don't know if it's some kind of artsy rebellion against reality or what, but it didn't make sense with MGS's funky shooting that they got rid of in the latest version any more than it makes sense here.  It also looks horrible and unrealistic, which I guess is what Capcom is going for.

       So that's it folks, the whole thing has been solved.  But then there is another month until the game comes out, so maybe there will be more conflict over it yet.... But if this REALLY matters to you, perhaps you shouldn't buy the game until it comes out and everyone KNOWS FOR CERTAIN.

Sunday, February 1, 2009

Resident Evil 5 to "supposedly" take HUGE Download!

     According to N4G, Resident Evil 5 has a HUGE install on the PS3.  Now, I'm sorry wasn't this the same thing they said about Devil May Cry 4 that turned out to be wrong.  Possibly it would be good to wait until the game ACTUALLY comes out before we start talking about install amounts.

Afro Samurai the Game Review. Makes you wish you were watching the movies!

I'm a BIG Afro Samurai fan! I loved the movies, I've read the manga, and now alas I've played the game. The look and feel of the game is spot on. Wonderful animations, incredible visuals, and some killer music when it isn't completely silent(which turns out to be too often).

But it's not the art design or the music that is the problem in Afro Samurai and even the combat in the game is top notch. The problem is one that seems like, with all these other things handled so beautifully a little insane. Level design....

What do I mean? Well, there are invisible walls. Lame platforming. And an endless stream of enemies that seem kind of on the superfluous side. In general, the bosses are well designed. I certainly enjoyed playing until the combination of unclear objectives and even worse the incredibly horrible platforming stopped me. This game had everything that I would show would be designers when learning how NOT to make a game. Like the fact that on one level it actually wraps around so that if you fall in the right place you are right back where you started again.

Every level was made longer by a combination of horrible platforming and too many enemies. Aside from bosses, there were only around 5 types of enemies in the whole game and everyone of them you see countless times. They aren't fun or interesting, in most cases they are just stupid.

It was as if two totally different developers worked on this game. One that designed the music, art, and combat and another that designed everything else. I would love to say that if your a big fan of Afro Samurai that you should at least rent this game. But given the horrible problems in the game, I can't even say that. Don't buy or rent Afro Samurai. Unless you have a lot of time on your hands and nothing to do, I would stay away from this game. But unless your stranded on a desert island or in prison I can't imagine you having that much time.

Update:

Sorry for this but a friend saw the review and decided that I wasn't clear enough about my feelings about this game. So here it is....

I loved the combat, graphics, and sound on this epically BROKEN GAME!

If you REALLY like frustration from around 8 years ago, buy the game!

If you have a life and other good games to play, DON'T!

Simple....

-Devilsalias