Thursday, February 19, 2015

No Knight of Mine(The Order 1886 Review)(PS4)

The Order 1886

Ready at Dawn

Sony Entertainment

February 20, 2015

2/5 Stars

 

        I recently sat down to play The Order 1886.  The game is the most beautiful ever created on the PS4.  But it also is the one of the most rote third person shooters I’ve ever played with a bad framerate and a story that doesn’t make too much sense.   There is also the little matter that the game from all of the publicity makes you believe that you will be mainly fighting werewolves.  Which is also sadly wrong…

        The Order begins with a poorly paced Prologue sequence that is supposed to teach you the touchy situation based controls.  Other than the third person shooter areas, which are little more than arenas that you shoot enemies in; there are both quicktime events and contextual controls for examining things and using things.  All of this isn’t exactly out of the ordinary.  But it’s the slow, plodding way that the Order uses these mechanics that makes them so terrible.  Considering the number and length of the cutscenes in this game I would have preferred just to have all of the quicktime events just been movies.  It would have made the game less frustrating and perhaps it would have allowed the developers to make some of the slow sections a bit more energetic.

           The Order is by fair the best looking game on the PS4.  There are some sections of this game that are lit so well that it makes them look real.  I was consistently impressed by both the art direction and the amazing animations that some of the characters had during cutscenes.  But that said, when the player is controlling the game; the characters move in some unnatural ways that are only made more obvious by their surroundings and their personal details.  Many times a character would miss what was obviously a cutscene “tripwire.” and just hang in the middle of the screen for a couple of seconds while the PS4 caught up.  I’m sure that the cinematic aspect of the game could be discounted to the designers’ vision for the game.  But more likely it was the lack of horsepower on the PS4’s part to render a fullscreen and have a playable framerate.  Because there are MANY times in this work that the framerate gets so chunky that you are playing at around 15 fps or so.  Then the console catches up or there is a cutscene and everything goes back to normal.  I can now see why so many developers don’t want their games to try for this level of photorealism on the consoles.  It’s because they know that the general audience is used to playing games at 30 fps and would notice immediately if the game didn’t.

       The Order is many things; it flirts with survival horror, interactive movie, and it also makes a good stab at the third person cover shooter.  But the biggest problem with the Order is that you are promised that you will be fighting monsters.  When in actuality the game is more akin to a third person Call of Duty than a anything approaching a game about monster hunting.  You fight monsters a scant half dozen or so times in the entirety of the 5-7 hour campaign.  The rest of the time you are shooting people.  Lots and lots of people.  I was incredibly bored by the end of the game where there is a rather long infiltration sequence where you shoot almost as many people as you did all the way up to that point.  Or perhaps, it was just that I was so incredibly sick of it by then that it seemed worse than it actually was.  The game isn’t difficult, and really these added scenes and this added plot thread seemed like it was designed to lengthen the game.  I just felt that the game should have been about fighting the werewolves not fighting a bunch of guys that you are only made aware of why you are fighting them about halfway through the campaign.

        I LOVED fighting the monsters in the game.  The few times I was allowed to do it, the battles were intense and while they were quicktime event ridden for the most part they were well done.  I don’t know why the writers made the story decisions they did but I really hated them.  The people in the Order are so realistic in every other sense except that they don’t mind mowing down a hundred people or so every other day.  I won’t spoil the story, that is really the only reason to purchase this game.  But suffice it to say that I was disappointed in the final reveal and I was even more disappointed in the crappy end.

       I was very disappointed in the Order 1886.  Not so much for what I got to play but what it could have been.  If the game had a better more monster centric story the rest of the problems of the game could be discounted as minor.  But to have a short, boring game, that relies on quicktime events and a very LARGE number of cutscenes.  I just can’t forgive this game it’s faults.  Perhaps a sequel would be able to fix some of these issues, with someone else writing it hopefully. 

      I have to give a huge amount of praise to Steve West who plays the main protagonist.  He does an EXCELLENT job, as well as MANY of the other voice actors.  They all give incredibly good performances.  Especially with the amount of expression and animation that is allowed for each of the main characters.  I was very impressed with how genuine everything felt.  I think if the Order accomplished anything it was to make a believable world.  I think the story, being better suited to a sitcom than an action movie needed a lot more work and of course, the aforementioned monster angle that was not properly explored.

     On a side note, there are a couple of things I couldn’t find a place in my review to mention.  First, there is quite a lot of HEAVY breathing in this game.  It is pervasive and annoying and I truly wished they didn’t have it at all.  Secondly, the main character’s boots are SO LOUD in this game that it is impossible to believe that he was sneaking up on anyone.  I have never run into two such annoying and distracting sound bugs in any game I’ve played.  They were throughout the entire and game and were incredibly annoying.  So there is the Order 1886.  I enjoyed looking at almost all of the game; but playing it.  I’d have to take a pass on that.

 

      

Wednesday, February 4, 2015

Battlefield Hardline Beta(XBOX1) Impressions

 

         This week begins the Beta for Battlefield Hardline.  This game is EA’s answer to the question when people ask,

                 “When is the new Battlefield coming out?”

       Well, this is it, game comes out in March.  Unlike regular Battlefield you are either playing as the heavily armed and well funded cops or the heavily armed and well funded crooks.  Which makes Battlefield Hardline little more than a mod on Battlefield 4.  The campaign which sounds like it will be an episodic style(coming out all at once) that deals with an undercover cop going into a drug cartel etc…  Sounds like someone wanted to make the Battlefield version of GTA or Payday.  I love Battlefield 4, if you look at my PS4 profile you would notice that Battlefield 4 is the game I was playing the most for the first full year that the PS4 existed.  I topped out almost all the classes to the point where I’m just earning different camo styles at this point.  This game is not what I’m looking for in a Battlefield game.  The vehicles are cars, vans, and helicopters.  Which from a crooks perspective, I was like “helicopters?”

        I did play a little of this game in the alpha version and this beta version is definitely better in almost every way.  But the core is the same.  The premise is silly and kind just an excuse to have a non-war setting and non-war campaign.  But for me, that is mainly what I come to Battlefield for.  Not this silly cops and crooks game that certainly has some good new ideas.  Like being able to buy your gun and attachments, but they still are locked until you unlock them with your level or with the number of kills you get with the weapon.  Which adding them money layer on seems a little useless.  How about make everything available from the start and let us buy the stuff with our in-game currency.  But this is one of the few new things in the game.  I do appreciate that they added range to the shotgun’s effectiveness, I also think that will get knocked down when the game comes out and every squad has 3 enforcers and one sniper.

        Currently in the beta they have three modes: Heist(where crooks try to grab money and try to take it to a destination), Hotwire(where the crooks try to steal cars and control them for a certain period of time), and finally Large Conquest(which is just conquest from Battlefield 4).

       Unfortunately, I wasn’t impressed by this game in the Alpha and while the Beta is better I still don’t much care for the game.  I guess I have a hard time getting over the silly concept.  But beyond that, it still just feels like an expansion to Battlefield 4.  Maybe if they were putting out at that price I would be more into it.  But currently this isn’t really looking like a $60 game even with a campaign.

Grim Fandango Remastered Review(PS4)

Grim Fandango Remastered

PS4, PSVita, PC

Double Fine Entertainment

LucasArts(Disney)

4/5 Stars

 

       Grim Fandango originally came out in 1998.  The game truly set the world of adventure games on fire.  The game was definitely instrumental in putting all those wonderful Tim Schafer games on the map.  But since then it’s been pretty difficult for the average gamer to get a hold of a descent copy that would run on a modern machine.  Double Fine Entertainment to the rescue with a new remastered version that is available not only for modern PCs but also for the PS4 and PSVita.  This new game has updated graphics and some developer commentary as well.  I can’t say I was ever a big adventure gamer.  I also can’t say that I’d played much of Grim Fandango back then either.  But I’ve seen the game played through a time or two and I when I ventured into this version many of the old puzzles and scenes came to mind.

      As ground breaking as this game was back in 1998, the game is pretty difficult for the modern gamer to get their head around.  The game doesn’t give the gamer the typical bread crumb trail that many modern adventure games use and the lack of being able to see what items are interactable is also a bit of a problem sometimes.  But since the game has been out for so long, the game does have tons of walkthroughs and such.  Not being a fan of the gameplay in Grim Fandango isn’t much of an issue for me however.  The game has some incredible dialogue and some of the best music I’ve heard in a game.

     So while, I wasn’t a big fan of the gameplay itself; it’s still a pretty incredible game and at the price of what would normally be an indie game.  I can’t say that you would be wasting your money getting it.  Whether you are playing for the first time or are reliving memories of your childhood.

Monday, February 2, 2015

Nintendo, Jim Sterling, and the Creator's Club!



                         
    The thing I can't believe about this is that Nintendo is the third place console, people ARE moving away from dedicated handheld devices in favor of phones and tablets.  So why does Nintendo think they need less advertising and less PR.  Certainly not bad PR like this.  I would be begging my stuff to be featured on Youtubers and Streamers Channels not trying to gouge them every time they do.  I don't often agree with Jim Sterling but I think he has hit the nail on the head here.  I hope all the Youtubers and Streamers simply ignore Nintendo.  I also hope that game journos consider Nintendo's position when promoting them(because so many are Nintendo Fanboys).
     Nintendo doesn't understand PR, that was obvious from their wishy washy stance at Evolution a few years back.  But jeez, if you don't understand it; hire someone who does.